Points of improvement & things i still want to learn
CONVERGING MY SKILLS
If there's one thing you should know about me, it would be this: I never want to stop learning. I put almost all my spare time into learning and building portfolio. I really like to gain knowledge and develop (new) skills. It's amazing to learn and understand new things.
However, that might also become a bit of a problem for me, because I am currently learning a bit of everything, which is why I am more of an all-round guy and not an expert at something. I'll need to become very skilled at something, instead of decent enough in a lot of things.
If there's one thing you should know about me, it would be this: I never want to stop learning. I put almost all my spare time into learning and building portfolio. I really like to gain knowledge and develop (new) skills. It's amazing to learn and understand new things.
However, that might also become a bit of a problem for me, because I am currently learning a bit of everything, which is why I am more of an all-round guy and not an expert at something. I'll need to become very skilled at something, instead of decent enough in a lot of things.
PURPOSEFULNESS
I'll also need to work on my efficiency, especially when it comes to prioritizing things. For example, take a look at this image I made for my game Five Nights at Torchwood:
I'll also need to work on my efficiency, especially when it comes to prioritizing things. For example, take a look at this image I made for my game Five Nights at Torchwood:
You are probably not able to see this, but at least one third of the archive labels is unique. This is way too much detail for an image you'll probably only look at for 2 seconds. This was a huge waste of time.
Then there are times where details can be seen, but that doesn't mean it's always worth the time to pay a lot of attention to those details.
Conclusion: I need to improve my ability to prioritize tasks, and when it comes to stuff like texturing or environmental modelling, I should remember to reuse stuff when possible (when the viewer or player will not be able to notice it). Why would I use three unique textures for a wall, when the player doesn't even see them at the same time? Of course, there are people like me who look at all the details of a game or scene, but that doesn't mean I should always pay attention to the details, especially when I have a deadline.
In the words of Brad Bird, director of The Incredibles: "Use every part of the buffalo".
(Here's a great article about paying attention to details)
Then there are times where details can be seen, but that doesn't mean it's always worth the time to pay a lot of attention to those details.
Conclusion: I need to improve my ability to prioritize tasks, and when it comes to stuff like texturing or environmental modelling, I should remember to reuse stuff when possible (when the viewer or player will not be able to notice it). Why would I use three unique textures for a wall, when the player doesn't even see them at the same time? Of course, there are people like me who look at all the details of a game or scene, but that doesn't mean I should always pay attention to the details, especially when I have a deadline.
In the words of Brad Bird, director of The Incredibles: "Use every part of the buffalo".
(Here's a great article about paying attention to details)
There are three major creative / technical skills I still need to improve before I'd be able to use them properly for game developing: programming, drawing and animating (including rigging). I also want to work on other artistic skills such as sound design, modelling and texture painting, but those skills don't need as much improvement as the other three.
PROGRAMMING
I am currently learning C#, which could be used to make games in Unity. I also want to learn C++, so I can work with Unreal as well. I have made a couple of sites with HTML and as a kid I used to write little scripts in VBS, which is how I got familiar with programming languages. The basics of any programming language is pretty much the same, which means that it's easier to learn a programming language if you're already familiar with another one (especially when learning C, C# or C++).
DRAWING
I also need to improve my drawing skills. I'm having trouble with perspective drawing and drawing the human face. I am currently learning those two things, as well as learning how to draw the environment. This is something I really hope to learn during the Bachelor.
ANIMATING AND RIGGING
I have made a rig with a simple idle animation for my Giraffe model, but it could be a lot better. The topology isn't the best either; that's something I also want to learn correctly.
PROGRAMMING
I am currently learning C#, which could be used to make games in Unity. I also want to learn C++, so I can work with Unreal as well. I have made a couple of sites with HTML and as a kid I used to write little scripts in VBS, which is how I got familiar with programming languages. The basics of any programming language is pretty much the same, which means that it's easier to learn a programming language if you're already familiar with another one (especially when learning C, C# or C++).
DRAWING
I also need to improve my drawing skills. I'm having trouble with perspective drawing and drawing the human face. I am currently learning those two things, as well as learning how to draw the environment. This is something I really hope to learn during the Bachelor.
ANIMATING AND RIGGING
I have made a rig with a simple idle animation for my Giraffe model, but it could be a lot better. The topology isn't the best either; that's something I also want to learn correctly.
INTUITION
I'm a bit too much of an analytical person. Analyzing everything results in a better understanding of the world, but sometimes I think way too much, which is kind of a waste of time. My goal is to get more experience, so I can be more of an intuitive person instead of an analytical person. For example, I am learning how to draw faces. Right now, I still have to think a lot about the proportions and angles etc. I want to gain enough mileage to be able to draw a face without having to think too much.
I'm a bit too much of an analytical person. Analyzing everything results in a better understanding of the world, but sometimes I think way too much, which is kind of a waste of time. My goal is to get more experience, so I can be more of an intuitive person instead of an analytical person. For example, I am learning how to draw faces. Right now, I still have to think a lot about the proportions and angles etc. I want to gain enough mileage to be able to draw a face without having to think too much.
What I am looking for (job / study course)
Like I said, I want to be able to learn. One way of gaining some knowledge would be to talk to other people, who have a similar set of skills or skills I am interested in. If I had a job, this would mean I want to be able to work with colleagues who can teach me something as well. That's the thing about a job in the creative sector: you never stop developing your skills. For my study course, this would mean that I want to be able to learn new things from other students. I don't want a simple task; I want a challenge. I don't (just) want to show off my skills, I (also) want to be challenged to grow as a person.
I also want to be able to explore, at least for now. This doesn't have to be the case for my potential job, but it would be nice if I had the chance to broaden my horizons. I don't really want to be limited to the skills I arrive with. I want to be encouraged to expand that skillset. I am looking for a study course in which I will be able to explore at least a big portion of the study. I don't want to choose a specific path yet.
I don't want a simple office job with a simple instruction sheet. I want to have a job with unique projects. I'm not saying I don't like routines, but I want to be able to work towards an end goal. For example: I am working on a giraffe model. One week, I had to retopologize the model, which meant placing vertices and connecting them. This took me four days, and all I did during those days was connecting vertices, eating and sleeping. Although this was a very tedious job, I knew what I was trying to achieve and I knew this was just the boring part of a much bigger, interesting project. These thoughts kept me determined. If I know what I am going to accomplish by doing something, I'll be motivated to do it. Even if I'm working on a canceled project I wouldn't care: so long as I am learning something. A job in a factory wouldn't suit me, for example.
I also want to be able to explore, at least for now. This doesn't have to be the case for my potential job, but it would be nice if I had the chance to broaden my horizons. I don't really want to be limited to the skills I arrive with. I want to be encouraged to expand that skillset. I am looking for a study course in which I will be able to explore at least a big portion of the study. I don't want to choose a specific path yet.
I don't want a simple office job with a simple instruction sheet. I want to have a job with unique projects. I'm not saying I don't like routines, but I want to be able to work towards an end goal. For example: I am working on a giraffe model. One week, I had to retopologize the model, which meant placing vertices and connecting them. This took me four days, and all I did during those days was connecting vertices, eating and sleeping. Although this was a very tedious job, I knew what I was trying to achieve and I knew this was just the boring part of a much bigger, interesting project. These thoughts kept me determined. If I know what I am going to accomplish by doing something, I'll be motivated to do it. Even if I'm working on a canceled project I wouldn't care: so long as I am learning something. A job in a factory wouldn't suit me, for example.
My future
Wat wil ik leren
zwakke punten (valkuilen)
Hier kan je laten zien wat je ambities zijn. Werk met beelden! Laat zien hoe jij jezelf ziet over een aantal jaren. Natuurlijk kan dit in de loop van de tijd veranderen, dat is bijna voor iedereen zo. Het gaat erom hoe je er nu naar kijkt.
Persoonlijk ontwikkelplanHier vertel je waar jij je in wilt ontwikkelen. Dit kunnen de competenties zijn die je bij de evaluatie hebt gebruikt, maar het kunnen ook vaardigheden zijn. Koppel het aan je vervolgopleiding.
VervolgopleidingGeef aan welke vervolgopleiding(en) je interessant vindt en vooral waarom. Je kan verwijzen naar websites, open dagen, meeloopdagen, contact met beroepsbeoefenaars enz.
Dit is vooral interessant als portfolio voor het gesprek (intake). Je kan tijdens de intake verwijzen naar jouw portfolio. Dat maakt voor een docent van het hbo of WO al heel veel duidelijk. Allen opleidingen gaan in de toekomst werken met intake-gesprekken of formulieren. Hier is altijd ruimte om de link naar jouw website in te brengen. Zorg dan wel dat de link werkt!
Like I said, I want to be able to learn. One way of gaining some knowledge would be to talk to other people, who have a similar set of skills or skills I am interested in. If I had a job, this would mean I want to be able to work with colleagues who can teach me something as well. That's the thing about a job in the creative sector: you never stop developing your skills. For my study course, this would mean that I want to be able to learn new things from other students. I don't want a simple task; I want a challenge. I don't (just) want to show off my skills, I (also) want to be challenged to grow as a person.
I also want to be able to explore, at least for now. This doesn't have to be the case for my potential job, but it would be nice if I had the chance to broaden my horizons. I don't really want to be limited to the skills I arrive with. I want to be encouraged to expand that skillset. I am looking for a study course in which I will be able to explore at least a big portion of the study. I don't want to choose a specific path yet.
I don't want a simple office job with a simple instruction sheet. I want to have a job with unique projects. I'm not saying I don't like routines, but I want to be able to work towards an end goal. For example: I am working on a giraffe model. One week, I had to retopologize the model, which meant placing vertices and connecting them. This took me four days, and all I did during those days was connecting vertices, eating and sleeping. Although this was a very tedious job, I knew what I was trying to achieve and I knew this was just the boring part of a much bigger, interesting project. These thoughts kept me determined. If I know what I am going to accomplish by doing something, I'll be motivated to do it. Even if I'm working on a canceled project I wouldn't care: so long as I am learning something. A job in a factory wouldn't suit me, for example.
MY IDEAL JOB
My ideal job would be working as a game developer. If I had to choose between working at a triple A studio and working at an Indie studio, I'd probably go for the latter. I have a variety of skills, and if I were part of an indie company, I'd probably be able to put all of my skills to good use. This is what my ideal job looks like, considering the fact that I could use all of my skills (quoted from drawabox.com):
"While my contract says that I'm a concept artist, I honestly haven't done a whole lot of it. There have been some fantastic periods where I've been able to spend several weeks doing nothing but drawing and painting - and I've gotta tell you, seeing your concept designs become 3D models is thrilling to say the least. Aside from that, the majority of my time has been split between things like puzzle/level design, UI design, game and tools programming, 3D modeling - hell, I've even managed our social media campaigns when we needed users for wider beta testing. It's fair to say that I'm not an expert in any of these fields, but I'm not expected to be. In an environment like this, anything extra you can bring to the table is a big asset."
(replace painting with modelling, and this would be my dream job)
I also want to be able to explore, at least for now. This doesn't have to be the case for my potential job, but it would be nice if I had the chance to broaden my horizons. I don't really want to be limited to the skills I arrive with. I want to be encouraged to expand that skillset. I am looking for a study course in which I will be able to explore at least a big portion of the study. I don't want to choose a specific path yet.
I don't want a simple office job with a simple instruction sheet. I want to have a job with unique projects. I'm not saying I don't like routines, but I want to be able to work towards an end goal. For example: I am working on a giraffe model. One week, I had to retopologize the model, which meant placing vertices and connecting them. This took me four days, and all I did during those days was connecting vertices, eating and sleeping. Although this was a very tedious job, I knew what I was trying to achieve and I knew this was just the boring part of a much bigger, interesting project. These thoughts kept me determined. If I know what I am going to accomplish by doing something, I'll be motivated to do it. Even if I'm working on a canceled project I wouldn't care: so long as I am learning something. A job in a factory wouldn't suit me, for example.
MY IDEAL JOB
My ideal job would be working as a game developer. If I had to choose between working at a triple A studio and working at an Indie studio, I'd probably go for the latter. I have a variety of skills, and if I were part of an indie company, I'd probably be able to put all of my skills to good use. This is what my ideal job looks like, considering the fact that I could use all of my skills (quoted from drawabox.com):
"While my contract says that I'm a concept artist, I honestly haven't done a whole lot of it. There have been some fantastic periods where I've been able to spend several weeks doing nothing but drawing and painting - and I've gotta tell you, seeing your concept designs become 3D models is thrilling to say the least. Aside from that, the majority of my time has been split between things like puzzle/level design, UI design, game and tools programming, 3D modeling - hell, I've even managed our social media campaigns when we needed users for wider beta testing. It's fair to say that I'm not an expert in any of these fields, but I'm not expected to be. In an environment like this, anything extra you can bring to the table is a big asset."
(replace painting with modelling, and this would be my dream job)